I’d forgive you if you thought I was at least a little nervous.

6 weeks- it sounds like a reasonably long time, but it’s only 30 working days. Only a paltry 720 hours. Sure, between the 16 of us, it expands to a slightly more re-assuring 11520, but that’s working under the assumption that everyone was full-time, and we had no sickness through out the project.

To make a fully featured game in that span is more then a little intimidating, but to tell the truth, after our first day, I’m none to worried. We have an elite, crack squad of passionate young developers, artists and designers who are more then ready to go charging into this project and attack it ferocious with tooth and claw.

So what is my job among this I hear you ask? In a nutshell, I’m responsible for anything game related- ensuring all the individual teams are on the same page, ensuring that all the elements of the game remain pure to the core concept, and ensuring that all elements of the game come together to form a cohesive whole.

The first day was promising, and now that the housekeeping has been taken care of we’re in a good position for a week of rock solid awesomeness.

Wish us luck,

~Rory

Comments are closed.

FireStats icon Powered by FireStats