Today involved much laughing, crying, screaming, and more mud-wrestling. With the imminent arrival of the industry board tomorrow all work was focussed on polishing up the two concepts to maximum shininess (all the moths had fun).

With two concepts, the studio was split down the middle with each half working on one of the concepts (except the programmers, they had a hard enough time getting Flash to do all the stuff us non-coders kept demanding from the program). More pretty art was spat out in rapid succession by the artists and continued to shame our hastily scribbled design diagrams on the whiteboards.

Design documents are now ready for tomorrow and presentations sorted (speakers for Idea 1 are Ian and myself, with Pixel presenting Idea 2). The sad truth is half the work will be lost tomorrow as we can only continue with one concept. There’s a clear leaning towards Idea 1 as it’s more accessible for the player but you never know.

Oh yeah, and we just had to hand in our contracts so we’re locked into the design cage for six weeks. It would be fine except I can very loudly hear Gemma’s mp3 player blasting the Phantom of the Opera theme into her head along with various opera songs and I’m afraid it will drive me insane by the time we escape on February 20th.

Alex Baldwin (AJBaldwin on the forums)

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