And the final day of week one - getting concepts ready to present to the industry board for feedback and advice - the game that will be made gets chosen today

The story of a game and a game development project …. well the week has been pretty intense - don’t forget the first day was actually spent setting up the studio premises, slightly cruel perhaps but this project has many many KPIs and the process was one of them, right down to the setting up - you can follow most of this first week over on Flickr and youtube

Machines all set up, tis design design and design again - think of an idea - hand it over to the concept artists to visualise, give the basic mechanics to the programming team to protoype (did we mention half the programming team now find themselves working in AS3 - hey, they have C and C+ backgrounds .. eeeasy) - the team had four days, oh no - make that THREE because after all the fourth day was presentations! And the team - well they were not a team when we started - they have never worked together before, so we have people bonding under mega stress - heh heh, that is how we like it!

You can see some of the design concept work over on youtube, a selection represented here for your delight:

Rory, our actual lead producer slash programmer slash responsible-for-the-game-person wanted to have at least two ideas ready for the first industry board meeting .. and two he got … but time time is not on their side - the team have one solid concept which fits the timeline and the audience and one, ooooh very sexy one which will probably have to be put aside until another opportunity ….

The presentation PPT shown to the board

View SlideShare presentation or Upload your own.

Game concept one: B-grade movie

In this game you get to play the stunt man in a series of very B-grade movies - gameplay is all about completing stunts and achieving the best stunt series for the particular movie set - the mock up above is for a Godzilla movie, there are so many different potential levels for this one, gameplay involves finding and completing the best stunts for the scene. Player is rewarded with points - and their own movie stunt clip!

Abbey in action doing the concept art gor B-Grade Movie

Game concept two: GOLEM

Gotta keep this description thin I’m afraid, a gem but too long for this particular project and so being put back under wraps for another time - but the idea revolves around being a golem … very cool - no combat but a lot of very careful eating …


The team have been working hard all week to put together more than one concept so that they can take advantage of our honoured Industry Board’s presence. From the first day, Rory was determined to use the time between Monday and Friday (we worked it out as 3 days actually) to ensure that the team were able to present at least two good concepts for review and advice! Full story tomorrow but meanwhile, a few snippets and some pics - a selection from the day from setting up throught the presentations and the discussions with John Passfield, Duncan Curtis and Marko Grgic and Adrian Cook, the arrival of Yug of Australian Gamer along with Yahtzee and Lauren (Back! Back! Back!) …. more photos via Flickr

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