Monday was the first day for our weekly meetings. The challenge was to create a storyboard of the level one sequence so that this could happen. While the team was waiting for the designers, there was a lot of frustration amongst the others, which was an indication of their eagerness to begin and now we have commenced, the importance of having a continuous work flow contingency.

With the elements now complete and stronger direction, the team has settled down into a great working relationship. The atmosphere is certainly fun with a great mix of personalities amongst the team. Even though I’m experiencing a lot of challenges, planning and coordinating, I love coming to work.

On Wednesday we had the pleasure of one of the members of the board, Duncan, who has the ability to spread his charm and make everyone feel so much more confident. He offered advise to all the teams helping them to see the importance of maintaining the scope and what is expected of the first demo version of which our expectations were so much higher and unpractical – more like a first level really.

We also had a surprise visit from John Passfield (Pandemic & Board Member of Studio-GameOn) and his family, which was a nice surprise and always welcome. It is their support and interest that drives us and for  them to take time out of their busy schedules is a reflection of their dedication and genuine interest in not only the gaming industry in Brisbane but of the Studio-GameOn Project.

We have had QUT Publicity and photographers taking photos of some of the team, to promote the studio in local papers. Yesterday and today we have had 2 members of the team in the Queen Street Mall with the library pod creating more of a presence and awareness and getting ideas from the public for our game. On the marketing side we have so much more planned, but you’ll have to wait and see…..

Comments are closed.

FireStats icon Powered by FireStats