Day 12 - The Day The Sun Went Out
January 20th, 2009 -
Posted by: design in Design Team, tags: game design, game development, gameon, games, studio gameon, videogames
After 2 weeks in our glass fishbowl Day 12 required us to make a complete change - moving into a place of darkness, artificial light and great floors for racing on chairs with wheels. An external group had booked our fishbowl so for the day it was next door in The Block we needed to reside.
There were definitely some advantages, other than said floor for rolling along. Numerous huge projectors were hooked up to the programmers’ and artists’ computers so we were aware of their activities without moving (not that it stopped us abusing the wheely chairs). Also, because of the unusually high ceiling (about 3 storeys tall?) we could hear every whisper in the hall. There was one major problem though - a severe lack of internet ports meaning the day was filled with running between teams with flash drives and sharing what few internet ports we had. Not even the hubs would work.
In the end we’re back in the fishbowl and missing the freedom but with a brand new table and computer setup - the artists somehow managed to get 5 2-person tables for themselves and a nice rearrange in our design section means we all have a nice amount of room. The programmers are also now grouped with our producer Rory.
Now, I haven’t mentioned what actual work was done yesterday but there was quite a bit - finishing up ALL documentation, diagrams, lists and explanations for the for first chapter to the point where no further changes would be made.
And now onto chapter 2…
Alex B
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