After the jubilation of seeing Stunt Man come to life on Friday, it was back to the grind on Monday. The task of establishing all the details of the first movie proved to be a huge ask. However by Tuesday afternoon we had finally written documentation of all the tasks required for the week. The disruption of having to move out of the studio for one day, while this was happening proved to be a timeline challenge but also presented an opportunity for TV to come and film Studio-GameOn. We had two huge projection screens linked to the monitors of the Art and Programming Team, the show reel, which I created with some of the concept art and screen capture of Abbey’s drawing of Godzilla played in the background. This all created a fantastic visual experience of the studio. Unfortunately the media did not come however its not Game Over for marketing, just yet.

Unfortunately for Josh Mullins, the increase of his commitments to his paid job, did not allow for him to dedicate the time required to fulfil his Marketing Role and he has chosen to resign from the team. We wish him well with his work and his studies this year and hope that he continues to stay in contact.

The importance of clear achievable itemised tasks is now relevant to the members of the team. Scope creep continually tries to push out our deadlines, the difference now, we have seen how time is our greatest threat and we have more of a greater understanding of the time involved in achieving those tasks. We can materialise any concept the designers come up with, however now, once the level has been documented the team are beginning to understand, alterations to this, is not debatable for the rest of that week.

Today in the Studio, we are much happier. The sharing of Internet connections proved to be a major hindrance to yesterday’s progress. We have our checklist and are continually pushing through knowing that Friday approaches.
Our goal for this week is to have Movie 1 completed and ready to present to the Board on next Tuesday. At this stage we are on target and the team’s outlook is far more confident.

I also had the benefit of seeing the original demo version playing beside the latest new look version stunt man. The difference is absolutely amazing. The programmers are doing a great job and really doing justice of the fabulous artwork. What has been achieved in such a short time has to be seen to be believed. The day ended with a fire alarm and evacuation of the building complete with firemen …. could this be the inspiration of a new movie for stunt guy or is the studio-gameon team smoke’n hot? I have to admit I am becoming one of their greatest fans.

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