What’s up! Liam here (Art lead dude).. First time poster, long time worker.
Today was a bit of a doozie. We came across a lot of brick walls but we also made a lot of breakthroughs. So in the end we came out ok. Most of the problems we’ve encountered involved player interactions and how the environment in turn reacts to the player. That said, things are moving along quite well at the moment, assets are coming along at a good rate. We art guys are really starting to work as a team, and moving like greased cogs with the other sections of the studio. I wish I had some things to show you today. But most of the work is tied up in flash and in no state to show in any tangible way, so for now…..

Super fun time Cowboy villain cut out!

Peace out, till next time
Liam Alkamraikhi (lead drawer guy)

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