So much for my attempt to try and blog more often then once a week.
This last week has been a rollercoaster ride of stress levels, as we come closer and closer to the completion of our first level. We’ve survived being kicked out of space for a day, the cleaners throwing away several crucial level design diagrams (and thus the movement to a digital system), and a vast array of bugs.
Yesterday I spent part of my time working with Colin, one of the programmers, on tweaking and refining player movement. It is my opinion that a platformer game can live or die on how their character acts and is controlled, so it was important we got them to a level that felt ‘right’.
While this was going on, the other two programmers, Josh and Alex worked on merging 2 days worth of work in which we had no access or the internet, or the SVN.
The design for the second movie is currently being worked on, and in my opinion it might just be even better then the Western movie. Hopefully by the end of this week, or early next week we’ll have a playable demo ready for the public.
~Rory
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