Today we made further progress in the player’s motion archetypes. We included more states, including swinging while hanging on an object and a basic kick, both of which we will need to polish up tomorrow. The hardest part is the interpolation for moving the player when they use the action key.  We also started work on the action bar for scoring, added NPCs and table trigger for the bar.  Improvements are made on the bottle interaction, haybale’s mass and adjustment.

~Christina

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