Monday was a critical turning point for Studio-GameOn. We presented our Western, which has improved out of sight and waited for the feedback from the Industry Board.
Their advise… to reduce our scope and focus on the polishing off of Movie 1 the Western. They were impressed with the graphics and the physics within the game, which is why I believe they want to see more.
Even though some of us believe that Movie 2 was going to be awesome, there is something about making something that will give goosebumps to even the most avid gamers.
With the new approach came new enthusiasm, laughter and creativity filled the air with boisterous suggestions bouncing off one another. Unlike towards the end of last week, where the pressure was mounting, along with a few tempers showed of the intensity and passion of the team.
While we realised there is other ways of dealing with how to be heard, the lessons we learnt was invaluable and in actual fact, is what will make the team even stronger.
They have been working well together (sounds like a school report) and have become far more productive by streaming their workflow methods and increasing the communication within the team.
The team have now begun testing the game and creating many post-it notes on the to-do list of the programmers. Hence to say the game is improving everyday and sometimes I think it necessary to look back on the first Prototype to realise where we have come in such a short time.
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