Week 4 - Saturday - Chasing Phantoms
January 31st, 2009 -
Posted by: programming in Development Blog, Programming Team
As predicted, the latest merge unearthed plenty of new issues. When I arrived in the morning, the plenty of post-it notes covered the URGENT part of our our ‘to-do’ wall.
Though the day was voluntary, all 4 programmers were in today, and fortunately, within a few hours, all urgent items were fixed … save possibly one. Somehow, the designers managed to jump backwards, leaping whilst already in the air. Given the recent update, this could be due to bugs in the feet contact listeners or the player state system, which is growing exponentially more complex all the time. Whatever the case, this bizzare bug seems so rare that nobody can replicate it … except for some of the designers who were not there today.
Today, Christina aided me with the state code, Alex dedugged the listener, and Josh continued to improve the scoring bar system. Christina brought a friend, Con, in to help, while Kyall, a friend of several studio members, voluneered his programming talents to create a particle fountain which will hopefully be implemented for some enhanced effects.
Colin
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