Some of the artists and all the programmers were going in on Saturday. They had released the next version late Friday afternoon, of which we all had a test and found within minutes, multiple bugs. The majority of the bugs where fixed on Saturday. I believe they wanted to fix those bugs before uploading to the board, at this stage.  Rory will be away next week and has handed over the reins of production to Ian.
The teams as a whole are working together much closer as one unified group. Much more communication and procedures in place to streamline work flow. It felt as if last week was going slow as far a progress is concerned until everyone started to add to the next version. The Pubic Holiday didn’t help. A lot of parallel work going on, which will help towards the deadline. Reducing the scope has meant that more emphasis has gone onto better graphics however this is one area that I am monitoring as far as scope creep. Over the last week has seen a great change in the moral of the team. They are much happier, and with more individual responsibility comes a greater sense of pride and  ownership. This week will be a really busy week as we hope to get all the artwork of the levels in and the programmers continue to improve on the code. We also begin our Kleenex testing on Wednesday.

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