Today saw yet another move of studio-gameon. This time it’s not a sleep over but a week of holidaying in a luxurious apartment…not, although it is a room with a view. We are using the computers up in the lab there, which saved moving all our equipment however I must say we are getting really good at moving, which will come in handy if anyone needs to move house.

We have no major concerns at this stage as long as the red box issue is resolved. Tomorrow  Duncan and Marko (from 3Blokes) are coming in to help the programmers deal with a large work load and a short time frame. I don’t want these guys stressed and totally over the project in 3 weeks because of this. One of their concerns was having to ask for animations etc that weren’t done. This is where the streamlining comes in…things like working on a model for the scene yet the render for one of the sets has not been completed. If this had of been done, then someone could of been adding the ground level states in for example. At this stage, it’s just about making sure things get completed and in order of priority and stop having so many unfinished parts of the game and alot of work dumped on the programmers at the end of the week. A complete bar scene etc would be good before working on the next. There is no major changes - just focus on priorities- prior to their need.

We now have the room next door also with a view, for user testing, which is much more convenient. The more feedback we get the better the game will be. The designers will be doing a full dress rehearsal tomorrow to make sure we can get the full benefit of this testing.

This week Rory is on work placement and therefore can’t put in the hours during the day however he does stop by and checks our progress and is working on the mini game programming of a night. I’m finding I’m doing more of my emailing/desk work of a night so that during the day, I can give more support and guidance to the teams to cover this off. While we have big expectations this week, our experience of what we have learned previously is starting to show in our work ethics and understanding of time frames, which is why we are now spending more hours. All of the team are now pushing themselves to strive for more.

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