As is getting familiar, we’ve been moved again - this time upstairs to an animation lab. It’s not all bad though - the PCs are much faster and we get abnormally high chairs.
As our producer Rory is working in his internship this week Ian in our design team is temporary producer and has so far done a great job of it - communicating between all the teams and making sure everyone is on track.
The programmers’ time now seems equally split between creating new content and fixing the numerous bugs and glitches from existing content which pop up everytime something new is added. Despite this, we’ve now been getting close to daily prototype builds to test and tweak before wednesday marks the start of our focus testing. Gemma and I will be running these sessions over 2 days with members of the public and hopefully an industry member or two, before next week is spent tuning the game based on their feedback.
Alex B
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