Well, here we are again, studio fans. What to tell you in my latest blog?
For most of this week, I have been in the back room with Alex (good lord!), focus testing. I’ve called in all my favours from some of my closest pals (thanks to all me mates who showed up! Hurrah for you!) and we’ve had a few people from outside the studio’s friend-group who have been press-gagged into helping us out. So last night, I was here until seven, data-dumping and making movies out of the sony handycam results to compile our list of results.
The testing continues next week, hopefully with the return of studio favourite, Xybyt. On the marketing side of things, our facebook group has grown by leaps and bounds. It truly is incredible. Thank you all so much for your support, we really appreciate it. Quite a few online game site have run features on us so even if we fail (and fail masterfully), we’ve still made a name for ourselves. At least WE tried…
But we will not fail. Most of us are headed in tomorrow for more work (heaven save us) at an ungodly hour of the morning, but that only speaks of our determination and commitment to the project. We will not be beaten! We will not fade quietly into the night! We are studio-gameOn and we WILL be victorious!
Now that I’ve finished my Independence-Day-esque heroic chant, I suppose I should talk a little about the design issues that we’ve faced. The mine level (today) saw a bit of a HEEE-UUUUGE overhaul, partially because the design document wasn’t correctly followed. Never mind, because like the awesome design team we are, we swung quickly into action and rectified a great deal of the problems. But we still face a lot of problems (though possibly not as many as the programmers are. I can hear one of them shouting and groaning at his screen. Sounds like things aren’t as rosy for them as it seems).
No-one ever said life was fair. Pity you have to balanace a game.
Still, onwards to the victor’s crown. See you all at the finish line.
~@ Phantomess_Jekyll (Gemma)
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