Well, the title pretty much sums up today for the design team. =)

However, I don’t think I could get away with a blog post so short so I’ll go into a bit more detail, shall I?

Scene 1 is pretty much behind us except for tweaking and now the rush has begun for getting the train and mine scenes finished. Most of the day was spent for Ian and myself around with the programmers making hasty changes to level design and object positions as sections were tested, rearranged and tested again. I really can’t say enough how lucky we are to have such skilled programmers with us.

The breaking doors refers to the way the stuntman will open doors on the train - kicm them opn, or break them down? Looks like we might have both! There’s now even a dolly loaded with crates that smashes through 3 enemies, breaking through the train door behind it. Epic stuff.

There was also lots of discussion of the name of the final game, something we’ve neglected to think about until now. Needless to say it ended up going in one big circle and might end up being our project name.

The afternoon for the 3 designers was focus testing a brand new game at Halfbrick Studios. While our wonderfully complicated NDAs forbid us from releasing any details, I can say one thing…..no, no actually I can’t. So stop asking. STOP IT.

So that’s the story of today in the design team. Could have just read the title and gotten all that info in one bite-sized chuck but noooooo you had to read this entire blog post didn’t you? That’ll teach you. =)

Alex B

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