Author Archive
February 17th, 2009 -
Posted by: art in Art Team, Development Blog
Hi all,
This week is probably the most exciting week of the whole game making process in that it’s going to be finished by the end of it. At the moment there still seems to be a lot to do, mostly for the programmers, but the art team is still quite busy in marketing and polishing small things in the game, just to make it better.
Today I managed to finish off the distribution level and handed it over to the programmers. Toby did quite a bit of marketing artwork as well as a game logo. Bowman worked on various art stuff as well as the end game credits. Abbey worked on the remaining important animations as well as working with the programmers on tweaking the animations to be more fluid. Liam worked on the HUD and also a snake.
Here is a picture of the finished distribution level:

Thanks,
Clyde
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February 16th, 2009 -
Posted by: art in Art Team, tags: art, Doom Awaits., team
Well, this is it, the final week, the last hoorah, once more into the breach my friends, Once more!
The art team spent its time making a list of utterly critical art assests that need to be finish. Abbey has completed our final animations, minus any tweaking, and Liam made a big F-ing mess with a can of coke. Cylde spent the day on his lonesome in the render farm that is level 5, making the final score level. Bowman completed the FMV, and worked on the menu screen. I knocked up a concept of the Game title/logo as well as making a template for a team Bio page.
We in the art team were given the deadline of all critical art assessts to be finished by tuesday morning meaning MONDAY NIGHT. The atmosphere has been disturbingly jovial and laid back making me wonder if the lads have completed everything that has to be done. It’s all well and good to get on my high horse and absolve myself of drama by saying “well I’ve completed all of my stuff so balh blah blah none of this mess is my fault” if the proverbial waste matter hits the proverbial rotating air circulator. But we are a team and I will feel horrid if we let the programmers down, so fingers crossed that everyone has done what they said they would…
dear god I dont believe in…get us through this deadline!!

 
 
edit: This is Clyde here and I’m gonna put a image of what I’ve been working on!

Cheers, Tobes.
SHOUT OUT: LIAM WANTS YOU TO CHECK OUT http://area5.tv/
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February 11th, 2009 -
Posted by: art in Art Team
We’re getting close to our deadline and most of us are either staying back at the studio or taking back a lot of homework. The game seems to be shaping up fairly well, though it does give the programmers a couple of small random bugs.
With all the major art assets for the game complete, the art team has been working on the final touch-ups for the game this entire week. Toby has been colouring in his overlays for the game, Liam got the overlays and the score screen animated, Bowman has been working in the final FMV in collaboration with Pixel (audio), Clyde has been working on this uber real end-game scene, and I spent the entire week bringing our stuntman to life.
Here are some of the overlays Tobes has done.
Abbey
   
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February 10th, 2009 -
Posted by: art in Art Team, Development Blog, tags: meh
Here is another blog for you peeps, and guess what; it’s done by the same person as yesterday. Again I have to say that everyone is doing a great job, but today I sort of kept to myself and worked as much as my tired blood red eyes could. So I cannot talk much on what the others have done except for that the overlays have been coloured from what I know of. Hopefully Toby will be able to post up the overlays tomorrow, because it’s pretty darn cool dudez. What sucks is that we can’t find a way to upload .swf’s to this blogging thingo-me-bob, so you won’t be able to see the awesome stuff Abbey as done. But it will be a surprise.
So below is a picture of the buildings that I’m working on, and I have to stop going into such details into these buildings otherwise the textures for them won’t be finished on time which means that it will be scraped from the game. So I’m going to have to stop modelling and start the texturing, YAY, not really… and once I finish the texturing I’ll start modelling again.

Wish me luck in completing this huge task I put myself into, and also wish the rest of the team good luck on their hard work.
Thank you,
Clyde.
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February 9th, 2009 -
Posted by: art in Art Team, Development Blog, tags: bla
Hi all,
This is the beginning of the second last week till the game has to be finished and its coming together.
Everyone is busy with their tasks and working their buts off, which is good to see. Toby is busy with those overlays and they are looking great, Bowman did the FMV, Liam did cool little things to add atmosphere into the game, while I was busy away with creating the score/rank level thingy, yes I’m not sure what to call it.
Here is a picture of the level I am currently working on:

Thanks Clyde.
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February 5th, 2009 -
Posted by: art in Art Team
Well, tomorrow is the deadline for the art team to submit all the art assets for the game. So far things have been going pretty smoothly and it looks like the deadline can be rendered obsolete (isn’t it obvious? its the art team we’re talking about here). Liam was working on the menu screen, bowman on a few of the prop animations. Tobes came in for a half day on his day off (the dedication) and Clyde just finished up the uber cool tutorial level. I on the other hand was helping pixel with a bit of the sfx for the game and spent most of my time on the programmer’s side, doing all the contextual animations for our stuntman.
Abbey
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Well its pretty much the same story, the art team is aware of the task ahead and is plowing full steam through as much as humanly possible. Liam worked on making sure everything was done, ensuring any kink in documentation was ironed out thus ensuring the art team had everything in the pipeline for the programmers. Abbey rendered out a parking lot for the extreme background, tweaked the contextual animations and helped the illustrious Pixel record sounds and voices for the FMV. Bowman finished the mine scene (again) and did tweaked some textures and that all models were 100 percent complete.
Clyde was DA MAN today, finishing the tut level in STYLE…caps lock just doesn’t do it justice, check this bad boy out!! Assassins Creed eat your heart out what what!!
I spent the day drawing in mah sketch book the storyboard for the FMV (Final Movie Visual).
 Cylde
 Bowman
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Hi folks!
Today we just worked on the usual stuff, animating, modeling, and tweaking.
Bowman manage to finish the mine level to its complete completion, we is great news! I (Clyde) worked on the tut level which is seen in the diagram below. Toby did some more crazy art stuff which is awesome to see, and our art director worked on the HUD, extras (characters that are rockin’ out in the movie set), and animating those extras.
I think we are all overwhelmed with the amount of work that we all have to pull off for this week, but it will all be worth it.
Thanks for reading,
Clyde

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So once again, the entire studio was forced to pack up and move to another locale as theiving infidels who flashed some green at QUT once more descended on our sacred ground. This is not even the end of our expected moves, and the loss of time is infuriating. Such bookings made by outside clients well ahead of our project’s inception is fair enough, but our project has been compromised because of it and such disruptions should have been foreseen by the powers that be. You’d think we would just be put in a space where we wouldn’t have to move…I mean we are at university right, we are supposed to think ahead…right? riiiiiiiiiiiiight.
but i digress (not because ranting and raving isn’t fun but the powers that be, in all their infinite wisdom, are in control of whether I graduate or not, so best not to offend them too often.)
The art team is focussing on polishing up the levels. Several atmospheric extras are in effect, and Clyde is busy modelling a new tutorial level. Liam is detailing stuff and running about frantically. Bowman, apart from making vibrating sounds with his mouth (we think his hair has finally taken over his brain) has modelled a bunch of props and stuff. Im working on overlays, comic book like images that display when you pull off a major stunt, and the action movie images.
Here:
 
as the deadline looms we are still happily ignorant of the massive tasks still to be completed. ignorance is indeed, bliss!
Cheers, Tobes.
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January 31st, 2009 -
Posted by: art in Art Team, Development Blog
well today some of us decided to get all proactive and head in and try to catch up on work. personally i made some pots, two variations of a truck, looked up public domain, western movies and footage, and ate an amazing hotdog that had cheese in the sausage. Liam made demands and as a result i’m posting what he’s got so far in reguards to a logo for the team.
aside from that, we sat around and went through some things with pixel from design and Alex from programming, working out the players actions and states, so how falling would work from different speeds and states etc.
anyway, untill monday.
Bowman signing out
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