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As is getting familiar, we’ve been moved again - this time upstairs to an animation lab. It’s not all bad though - the PCs are much faster and we get abnormally high chairs.

As our producer Rory is working in his internship this week Ian in our design team is temporary producer and has so far done a great job of it - communicating between all the teams and making sure everyone is on track.

The programmers’ time now seems equally split between creating new content and fixing the numerous bugs and glitches from existing content which pop up everytime something new is added. Despite this, we’ve now been getting close to daily prototype builds to test and tweak before wednesday marks the start of our focus testing. Gemma and I will be running these sessions over 2 days with members of the public and hopefully an industry member or two, before next week is spent tuning the game based on their feedback.

Alex B

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And the final day of week one - getting concepts ready to present to the industry board for feedback and advice - the game that will be made gets chosen today

The story of a game and a game development project …. well the week has been pretty intense - don’t forget the first day was actually spent setting up the studio premises, slightly cruel perhaps but this project has many many KPIs and the process was one of them, right down to the setting up - you can follow most of this first week over on Flickr and youtube

Machines all set up, tis design design and design again - think of an idea - hand it over to the concept artists to visualise, give the basic mechanics to the programming team to protoype (did we mention half the programming team now find themselves working in AS3 - hey, they have C and C+ backgrounds .. eeeasy) - the team had four days, oh no - make that THREE because after all the fourth day was presentations! And the team - well they were not a team when we started - they have never worked together before, so we have people bonding under mega stress - heh heh, that is how we like it!

You can see some of the design concept work over on youtube, a selection represented here for your delight:

Rory, our actual lead producer slash programmer slash responsible-for-the-game-person wanted to have at least two ideas ready for the first industry board meeting .. and two he got … but time time is not on their side - the team have one solid concept which fits the timeline and the audience and one, ooooh very sexy one which will probably have to be put aside until another opportunity ….

The presentation PPT shown to the board

View SlideShare presentation or Upload your own.

Game concept one: B-grade movie

In this game you get to play the stunt man in a series of very B-grade movies - gameplay is all about completing stunts and achieving the best stunt series for the particular movie set - the mock up above is for a Godzilla movie, there are so many different potential levels for this one, gameplay involves finding and completing the best stunts for the scene. Player is rewarded with points - and their own movie stunt clip!

Abbey in action doing the concept art gor B-Grade Movie

Game concept two: GOLEM

Gotta keep this description thin I’m afraid, a gem but too long for this particular project and so being put back under wraps for another time - but the idea revolves around being a golem … very cool - no combat but a lot of very careful eating …


The team have been working hard all week to put together more than one concept so that they can take advantage of our honoured Industry Board’s presence. From the first day, Rory was determined to use the time between Monday and Friday (we worked it out as 3 days actually) to ensure that the team were able to present at least two good concepts for review and advice! Full story tomorrow but meanwhile, a few snippets and some pics - a selection from the day from setting up throught the presentations and the discussions with John Passfield, Duncan Curtis and Marko Grgic and Adrian Cook, the arrival of Yug of Australian Gamer along with Yahtzee and Lauren (Back! Back! Back!) …. more photos via Flickr

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The studio has closed down for the day but the presentation to the industry board tomorrow means that a couple of our team members are already starting to burn that midnite oil!

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progress continues… today we planned on how to expose our work to the world at large.

We have quite a few activities planned to publicise Studio GameOn. We have School visits, posters, and fliers.

If all goes according to plan you may even see on TV and in the paper, hear about us on Radio and read about us on your favorite game-related websites.

Hopefully all does go well, because the hard-working studio team deserves recognition and it would be great to have future studios

josh m

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And the first day is almost gone! Everyone arrived bright and early this monring and they were all quickly presented with a store cupboard full of computers … oh - you mean we have to set it all up too?

OMG … no power cables?! :) Still it is now 3.00pm and the studio is all set up bar the network - the fabulous Mitch is away working on that one … and then we will once again be graced with the awesome Chen who will come and help fix up the webcams for the live stream…

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