Day Three
January 7th, 2009 -
Posted by: design in Design Team, Development Blog, tags: alex, design, game, game characters, game concept, gameon, gemma, ian, pixel, studio, studio gameon
Day Three and we are all still alive… just.
After much deliberation (arguing and mud-wrestling), the second game idea was finally nutted out and drawn up on the whiteboard (much to the delight of those with the markers).
The design team (that’s us!) were then sent away to do our jobs: Ian and Pixel got busy with the game synopsis(es) while myself and Alex got stuck into describing characters and working out the first game idea’s more intricate details as far as game mechanics and actions went.
The second game idea underwent some major changes by the time it finally came back to us (at which point we were happy to see something that didn’t involve B-Grade movies) and has proven to be very popular with everyone at the studio. The most impressive change was the shift from a male to a female protagonist (finally, a game where you DON’T save the princess!).
While Alex contemplates the fascinating mechanics and Ian grapples with the hardships of the synopsis (aided and abetted by our beloved Pixel), I have been concentrating on the character descriptions. Today, I have made the acquaintance of Ima Starr, Chester Chestington, Clee Shayd, Ava Ridge and an interesting young lady by the name of Agatha Gideon…
Who knows what tomorrow will bring?
What kind of game will we end up making?
Will Pixel defect and join the Art Team?
All of these questions will be answered in time. But for now, I’m returning to the catacombs beneath the opera house…
~@ Phantomess_Jekyll (Gemma)
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