Posts Tagged “art”
February 16th, 2009 -
Posted by: art in Art Team, tags: art, Doom Awaits., team
Well, this is it, the final week, the last hoorah, once more into the breach my friends, Once more!
The art team spent its time making a list of utterly critical art assests that need to be finish. Abbey has completed our final animations, minus any tweaking, and Liam made a big F-ing mess with a can of coke. Cylde spent the day on his lonesome in the render farm that is level 5, making the final score level. Bowman completed the FMV, and worked on the menu screen. I knocked up a concept of the Game title/logo as well as making a template for a team Bio page.
We in the art team were given the deadline of all critical art assessts to be finished by tuesday morning meaning MONDAY NIGHT. The atmosphere has been disturbingly jovial and laid back making me wonder if the lads have completed everything that has to be done. It’s all well and good to get on my high horse and absolve myself of drama by saying “well I’ve completed all of my stuff so balh blah blah none of this mess is my fault” if the proverbial waste matter hits the proverbial rotating air circulator. But we are a team and I will feel horrid if we let the programmers down, so fingers crossed that everyone has done what they said they would…
dear god I dont believe in…get us through this deadline!!

 
 
edit: This is Clyde here and I’m gonna put a image of what I’ve been working on!

Cheers, Tobes.
SHOUT OUT: LIAM WANTS YOU TO CHECK OUT http://area5.tv/
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Well its pretty much the same story, the art team is aware of the task ahead and is plowing full steam through as much as humanly possible. Liam worked on making sure everything was done, ensuring any kink in documentation was ironed out thus ensuring the art team had everything in the pipeline for the programmers. Abbey rendered out a parking lot for the extreme background, tweaked the contextual animations and helped the illustrious Pixel record sounds and voices for the FMV. Bowman finished the mine scene (again) and did tweaked some textures and that all models were 100 percent complete.
Clyde was DA MAN today, finishing the tut level in STYLE…caps lock just doesn’t do it justice, check this bad boy out!! Assassins Creed eat your heart out what what!!
I spent the day drawing in mah sketch book the storyboard for the FMV (Final Movie Visual).
 Cylde
 Bowman
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So once again, the entire studio was forced to pack up and move to another locale as theiving infidels who flashed some green at QUT once more descended on our sacred ground. This is not even the end of our expected moves, and the loss of time is infuriating. Such bookings made by outside clients well ahead of our project’s inception is fair enough, but our project has been compromised because of it and such disruptions should have been foreseen by the powers that be. You’d think we would just be put in a space where we wouldn’t have to move…I mean we are at university right, we are supposed to think ahead…right? riiiiiiiiiiiiight.
but i digress (not because ranting and raving isn’t fun but the powers that be, in all their infinite wisdom, are in control of whether I graduate or not, so best not to offend them too often.)
The art team is focussing on polishing up the levels. Several atmospheric extras are in effect, and Clyde is busy modelling a new tutorial level. Liam is detailing stuff and running about frantically. Bowman, apart from making vibrating sounds with his mouth (we think his hair has finally taken over his brain) has modelled a bunch of props and stuff. Im working on overlays, comic book like images that display when you pull off a major stunt, and the action movie images.
Here:
 
as the deadline looms we are still happily ignorant of the massive tasks still to be completed. ignorance is indeed, bliss!
Cheers, Tobes.
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The art team has basically spent the day modeling, texturing, animating and watching liam (our creative director) crumlbing into an abyss of hair pulling and stress induced micro comas. The style of the environments is really starting to take shape, and its really exciting from an artists perspective to see your artwork coming to life! Below are some of Cylde and James’ models with my textures on it. Its supposed to look slightly cheap as its a B grade movie set and has nothing to do with that we are rushing for an alpha of the first movie by friday.
 

 Toothless Joe
Well that’s all I can get online right now, more from the haggard art team soon!
Cheers, Tobes.
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January 13th, 2009 -
Posted by: art in Art Team, tags: art, burning saddle, wester
so the art team has been thrown in the deep end. Full on modeling by Clyde has commenced, the poor man is neck deep in maya. Bowman has been creating some mood boards, Abbey has been creating some awesome animation loops from Liam’s character spread sheet. I’ve been making loading screens in the form of movie posters. I think we are begining to understand the immensity of the project we are attempting, but this doesn’t stop the design team giving us more and more and more and more and more and more and more and more and more…glorious.
for your viewing pleasure, some stuff!


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January 6th, 2009 -
Posted by: art in Art Team, tags: art, environment, gameon, library, lids, monkeys, moon, SQL, toby
After our morning meeting, in which each department was soundly thrashed for their benefit. The art department, broken and bleeding was hurled into the back of a mysterious black van that smelled suspicously of old carpet. Bound, gagged and spun around three times upon disembarkment, we were thrust blinking stupidly into the blinding sun. It seemed we had arrived at the State Library of Queensland. Here we were chained like filthy apes to our sketchbooks and cameras and went about taking photos of mondo grass (which is cool) and identical rooms (which although modern, not as cool or interesting as mondo grass). I’ve uploaded some of my sketches from the SQL. it’s actually quite futuristic for a library and does not smell in any way like moldey books and knowledge. pity really.
 the stairwell that looks like insane lego
 from the lego stairs.from the balcony.
so yeah, drawn with pencil and copic markers. I lost a lid. I was DEVASTATED!
bitterly, Toby.
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January 5th, 2009 -
Posted by: art in Art Team, tags: art, eating, food, fun, game, go, is, like, monkeys, moon, on, team, the, to, warfare
So it has begun. Alot of waking up early, arriving groggily at some ungodly hour to be faced by a looming facade of glass fishbowl that is our studio. The team dribbled in faction at a time, and stood around introducing themselves and squinting in the morning sun.
We sat. Were run through the usual admin stuff and warned of the scorching doom that awaited us upon any failure of this project. Clearly this was not to be an option!
The art team spent most of the day meeting and greeting and showing off sketchbooks. A lot of ego stroking and drooling over cool drawings was the order of the day it seemed. It was interesting to see how many different ways each member used the same software to create their art. Good things are expected from our studio and the art team doesn’t wanna let anyone down. My hopes of submitting reams of stick figures was quickly dashed.
Some seriously intense brainstorming followed, ideas, formulations, thoughts, comments, criticisms, hand grenades and full throttle mayhem transpired across a gleaming white table.
Not really much to show yet, the art boys are working towards having lots of pretty pictures up soon.
Hoorah! viva la GameOn!
Toby, Master of all He surveys.
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