Posts Tagged “game”

Day Three and we are all still alive… just.

After much deliberation (arguing and mud-wrestling), the second game idea was finally nutted out and drawn up on the whiteboard (much to the delight of those with the markers).

The design team (that’s us!) were then sent away to do our jobs: Ian and Pixel got busy with the game synopsis(es) while myself and Alex got stuck into describing characters and working out the first game idea’s more intricate details as far as game mechanics and actions went.

The second game idea underwent some major changes by the time it finally came back to us (at which point we were happy to see something that didn’t involve B-Grade movies) and has proven to be very popular with everyone at the studio. The most impressive change was the shift from a male to a female protagonist (finally, a game where you DON’T save the princess!).

While Alex contemplates the fascinating mechanics and Ian grapples with the hardships of the synopsis (aided and abetted by our beloved Pixel), I have been concentrating on the character descriptions. Today, I have made the acquaintance of Ima Starr, Chester Chestington, Clee Shayd, Ava Ridge and an interesting young lady by the name of Agatha Gideon…

Who knows what tomorrow will bring?

What kind of game will we end up making?

Will Pixel defect and join the Art Team?

All of these questions will be answered in time. But for now, I’m returning to the catacombs beneath the opera house…

~@ Phantomess_Jekyll (Gemma)

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So it has begun. Alot of waking up early, arriving groggily at some ungodly hour to be faced by a looming facade of glass fishbowl that is our studio. The team dribbled in faction at a time, and stood around introducing themselves and squinting in the morning sun.

We sat. Were run through the usual admin stuff and warned of the scorching doom that awaited us upon any failure of this project. Clearly this was not to be an option!

The art team spent most of the day meeting and greeting and showing off sketchbooks. A lot of ego stroking and drooling over cool drawings was the order of the day it seemed. It was interesting to see how many different ways each member used the same software to create their art. Good things are expected from our studio and the art team doesn’t wanna let anyone down. My hopes of submitting reams of stick figures was quickly dashed.

Some seriously intense brainstorming followed, ideas, formulations, thoughts, comments, criticisms, hand grenades and full throttle mayhem transpired across a gleaming white table.

Not really much to show yet, the art boys are working towards having lots of pretty pictures up soon.

Hoorah! viva la GameOn!

Toby, Master of all He surveys.

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