Posts Tagged “mine”

Well its pretty much the same story, the art team is aware of the task ahead and is plowing full steam through as much as humanly possible. Liam worked on making sure everything was done, ensuring any kink in documentation was ironed out thus ensuring the art team had everything in the pipeline for the programmers. Abbey rendered out a parking lot for the extreme background, tweaked the contextual animations and helped the illustrious Pixel record sounds and voices for the FMV. Bowman finished the mine scene (again) and did tweaked some textures and that all models were 100 percent complete.

Clyde was DA MAN today, finishing the tut level in STYLE…caps lock just doesn’t do it justice, check this bad boy out!! Assassins Creed eat your heart out what what!!

I spent the day drawing in mah sketch book the storyboard for the FMV (Final Movie Visual).

Cylde's Tut Level

Cylde

 

Bowman's mine hole

Bowman

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Well today’s been a bit of a slap in the face for a lot of us, lot of work done, but oh so much more to do. Here we are at the mid point of the project lifespan, and we’d be in denial if we said we were half finished. Might only be able to get 2 movies done before the deadline, although most of us are still hopeful that we can get the 3rd in as well…. all hangs on whether or not we can avoid the silly mistakes we’ve all made this time.

Still, realistically we’ve only really spent about a week to get 2 levels almost finished. Abbs is almost through the stock animations our stunt man will use, and once he’s finished that, we’ll have someone else to work on asset modelling. Toby’s been doing a bang up job on the textures, and when he’s not here, we really feel his absence. I’ve personally been working on the mine level for the western, which has been hard thanks to the QUT Maya licensing disappearing leaving me with nothing to do but write forceful words on post-its for half the day.

The mine level itself is made in two parts, I’ve made a rough scene in Maya for the lower part, and I’ve pretty much finished the upper part save for the lighting and eye candy in the background. As for Clyde, he’s been working tirelessly on the train level as far as I can tell, also wound up the last few assets needed for the first level, so the programmers won’t need much from us in order to get that finished now.

Anyway, I’ve been waffling on for a while now, and haven’t looked up from the screen for a few hours. So I’ll bid you all adieu and head home

cheers, Bowman

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