Posts Tagged “overlays”

So once again, the entire studio was forced to pack up and move to another locale as theiving infidels who flashed some green at QUT once more descended on our sacred ground. This is not even the end of our expected moves, and the loss of time is infuriating. Such bookings made by outside clients well ahead of our project’s inception is fair enough, but our project has been compromised because of it and such disruptions should have been foreseen by the powers that be. You’d think we would just be put in a space where we wouldn’t have to move…I mean we are at university right, we are supposed to think ahead…right? riiiiiiiiiiiiight.

but i digress (not because ranting and raving isn’t fun but the powers that be, in all their infinite wisdom, are in control of whether I graduate or not, so best not to offend them too often.)

The art team is focussing on polishing up the levels. Several atmospheric extras are in effect, and Clyde is busy modelling a new tutorial level. Liam is detailing stuff and running about frantically. Bowman, apart from making vibrating sounds with his mouth (we think his hair has finally taken over his brain) has modelled a bunch of props and stuff. Im working on overlays, comic book like images that display when you pull off a major stunt, and the action movie images.

Here:  

as the deadline looms we are still happily ignorant of the massive tasks still to be completed. ignorance is indeed, bliss!

 

Cheers, Tobes.

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