Posts Tagged “pixel”

Fellow citizens of earth let me tell you the news

As I sit here distracted by an argument between the finer elements of halo 3 and half life 2 I find myself comforted that I’m surrounded by idiots. Half Life hands down.  HAH who has the last word now?

But I digress, maybe just a little bit on purpose for we have our game and while I am ecstatic I feel that a little bit of soul was put into the project that I worked on all this week. But in the end it was decided by all that Golem was too much for 5 weeks. I will miss it like a friend who has moved to another country. You wish them well but a little bit of you is sad.

But putting that aside we truly move into the hectic world that is last minute game development. We even started to get in to the nitty gritty such as sound lists and scripting writing, something that I might be doing from now on.

It’s the top of the hill we crawled up to the very tip this week and we shall be running (and sometimes rolling) to the bottom over the next 5.

Thank you to the board who came in and gave us there expert opinion. They even said my ideas were… unique. GLEEEE

As Allways

Signed the ever illustrious Pixel

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Day Three and we are all still alive… just.

After much deliberation (arguing and mud-wrestling), the second game idea was finally nutted out and drawn up on the whiteboard (much to the delight of those with the markers).

The design team (that’s us!) were then sent away to do our jobs: Ian and Pixel got busy with the game synopsis(es) while myself and Alex got stuck into describing characters and working out the first game idea’s more intricate details as far as game mechanics and actions went.

The second game idea underwent some major changes by the time it finally came back to us (at which point we were happy to see something that didn’t involve B-Grade movies) and has proven to be very popular with everyone at the studio. The most impressive change was the shift from a male to a female protagonist (finally, a game where you DON’T save the princess!).

While Alex contemplates the fascinating mechanics and Ian grapples with the hardships of the synopsis (aided and abetted by our beloved Pixel), I have been concentrating on the character descriptions. Today, I have made the acquaintance of Ima Starr, Chester Chestington, Clee Shayd, Ava Ridge and an interesting young lady by the name of Agatha Gideon…

Who knows what tomorrow will bring?

What kind of game will we end up making?

Will Pixel defect and join the Art Team?

All of these questions will be answered in time. But for now, I’m returning to the catacombs beneath the opera house…

~@ Phantomess_Jekyll (Gemma)

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Greetings and salutations fans of the electronic age.

This is Pixel signing in to you give you an update on the design antics that has occurred on the first day of Studio - GameOn for here on out referred to as The Studio. Straight from the get go we knew that this was going to be a challenge. Here is a short list of what happened.

Started by setting up the desk and running metre after metre of cable. (Previous experience as a cable monkey came in handy)

Soon followed by a lecture on safety and the Scholastic system (Won’t bore you with the details).

Interviews and photographs taken (Majority of the time spent dodging trigger-happy photographers)

Settled down to the nitty gritty and started to brainstorm. This was probably the most intense and we came up with quite a few abstract ideas for tommorow when we will settle down for the day and work out a few concepts that might or might not come into play in the development of a couple of protoypes. It’s early days still and things are heating up as we circle in on what will become the Studio GameOn interactive experience.

Signed Pixel Esq

Explorer 2nd Class

P.S on the forum:

Contrary to popular belief Ian is Ian

AJBaldwin is Alex Baldwin (ALEX, not ALEC….shut up….)

Phantomess_Jekyll is Gemma

and of course Pixel is humbly Pixel.

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