Posts Tagged “team”

Well, this is it, the final week, the last hoorah, once more into the breach my friends, Once more!

The art team spent its time making a list of utterly critical art assests that need to be finish. Abbey has completed our final animations, minus any tweaking, and Liam made a big F-ing mess with a can of coke. Cylde spent the day on his lonesome in the render farm that is level 5, making the final score level. Bowman completed the FMV, and worked on the menu screen. I knocked up a concept of the Game title/logo as well as making a template for a team Bio page.

We in the art team were given the deadline of all critical art assessts to be finished by tuesday morning meaning MONDAY NIGHT. The atmosphere has been disturbingly jovial and laid back making me wonder if the lads have completed everything that has to be done. It’s all well and good to get on my high horse and absolve myself of drama by saying “well I’ve completed all of my stuff so balh blah blah none of this mess is my fault” if the proverbial waste matter hits the proverbial rotating air circulator. But we are a team and I will feel horrid if we let the programmers down, so fingers crossed that everyone has done what they said they would…

dear god I dont believe in…get us through this deadline!!

Stuntman logo concept

Bowmans Menubad guy alternative

edit: This is Clyde here and I’m gonna put a image of what I’ve been working on!

Cheers, Tobes.

SHOUT OUT: LIAM WANTS YOU TO CHECK OUT http://area5.tv/

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So it has begun. Alot of waking up early, arriving groggily at some ungodly hour to be faced by a looming facade of glass fishbowl that is our studio. The team dribbled in faction at a time, and stood around introducing themselves and squinting in the morning sun.

We sat. Were run through the usual admin stuff and warned of the scorching doom that awaited us upon any failure of this project. Clearly this was not to be an option!

The art team spent most of the day meeting and greeting and showing off sketchbooks. A lot of ego stroking and drooling over cool drawings was the order of the day it seemed. It was interesting to see how many different ways each member used the same software to create their art. Good things are expected from our studio and the art team doesn’t wanna let anyone down. My hopes of submitting reams of stick figures was quickly dashed.

Some seriously intense brainstorming followed, ideas, formulations, thoughts, comments, criticisms, hand grenades and full throttle mayhem transpired across a gleaming white table.

Not really much to show yet, the art boys are working towards having lots of pretty pictures up soon.

Hoorah! viva la GameOn!

Toby, Master of all He surveys.

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